Winds of Watoomb

A strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose. Each creature that starts its turn in the line must pass a Health (Athletics) save or be pushed 3 feet away in the line's direction.

Any creature in the line must spend 2 feet of movement for every 1 foot when moving closer to you.

The gust disperses gas or vapor, and it extinguishes unprotected flames. Protected flames have a 50 percent chance of being extinguished.

As a bonus action, you can change the line's direction.