Green Goblin

Talker
You get paid to talk. This gives you half your proficiency bonus to Charisma or Willpower rolls when talking to another person.

Sales
Your career is focused on the sale of objects or services. You gain proficiency in one type of Crafting Equipment, and advantage on Persuasion checks when attempting to sell your product.

Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Proficiency and Bonus
Innovators are proficient in Heavy Armor, Martial Weapons, and Gunnery. The Innovator may subtract their Proficiency Bonus from Mechanics and Technology checks and saves before rolling for it. They are able to use their proficiency bonus again in this smaller roll.

Student of All, Master of None
At level 1, you gain proficiency in Scientific Equipment or Hacking Tools. You may add your proficiency bonus to Science checks.

Overpower
At level 3, you may choose to have twice as many bombs if you have at least 3 Points in Bombs or have doubled main weapon range if you have at least 3 Points in Weapon Range. Your armor gives you 10 temporary health points while wearing it. After you sustain 10 damage, your armor begins to degrade by 1 AC for every additional 5 points taken.

Your Ideas Are Not Your Own
At level 5, you may improve other weapons as an action. Roll a 1d100. On a 40 or above, you gain your proficiency bonus in damage with the weapon. On a 75 or above, you also double the damage output of the weapon.

No Room for the Weak
At level 7, you may use your armor class as extra damage on three rolls per day.

Overwhelming Force
At level 9, if you roll at least 2 above the armor class of a target, you send your targets back equal to your damage in feet.

Chemical Marvels
By level 14, you have the ability, with proper resources, to siphon these serums. These serums may not be taken in combination with other serums
 * Strengthening
 * For 5 turns, you gain double advantage on Health saves and have 25 Health.
 * Enlightening
 * For 5 turns, you gain triple advantage on Intelligence and Wisdom saves and have 25 Intelligence
 * Speed
 * For 5 turns, you gain triple advantage on Dexterity saves and have 25 Dexterity.

Equipment

 * Green Goblin Suit
 * Green Goblin Glider
 * Bombs
 * Suit