Mind Stone

The Mind Stone is one of the six Infinity Stones, the remnant of a singularity that predates the universe.

Passive
Infinity Stone: This artifact is one of six Infinity Stones. When the artifact is picked up, the user must succeed on a DC 20 Willpower save. The effect is different for each Stone. The user can also automatically succeed this roll if they have a Willpower of 24 or higher.

Power Immune: The artifact is immune to all effects and powers not cast by the wielder. This doesn't extend immunity to the wielder. It cannot be broken, transported (seperately from the wielder), or altered by an opponent.
 * Infinity Stone (Mind): On a fail, they are possessed by the stone and sustain 10d12 Psychic damage. If this would kill them, they turn into a Beholder.

Active
Infinity Spells: The Mind Stone allows for the user to use one of these spells once per turn at the highest level. The Stone must be in an acceptable container.

Corrupting Touch: The Stone forces a single target to make a DC 30 Intelligence save. On a fail, they are possessed by the Stone's wielder until they sustain damage, when they can make a DC 20 Intelligence check to break the possession.

Enhancing Beam: The Stone is able to gift mutant powers to ordinary humans. The target must succeed on a DC 20 Proficiency Save. On a fail, they take 6d12 Psychic damage and are rendered a vegetable. Their stats all decrease to 2, and their speed reduces to 0. On a success, they gain 3 Mutant points. If used on a being other than a Human, or a Mutant, it increases their highest score to 20, and they cannot use points to improve that score. If there are two scores tied for highest, the player may choose which skill to improve. This can only be used once per creature.

Energy Beam: You expel a beam of yellow energy able to Rend and deal Intelligence Modifier x 1d6 Psychic damage in a 120 foot long beam.