Melt Stick

Passive Abilities
God-Killer: This weapon ignores all immunities and resistances to physical and a single type of damage (Force)

Charging: A weapon with the Charging property has a type of die in parenthesis after Charging. You can use an action to charge the weapon, increasing its next attack's damage by the die listed after the property. If you become incapacitated, prone, restrained, or your weapon is released by any other means, all the charged energy is depleted with no effect. You can charge a weapon for as many rounds as you want.

Active Abilities
Disintegrating Blast: The Melt Stick sends an orange beam out that deals 1d8 Force Damage to the target's Wound Threshold on a hit. On a full 8, the body part is Disabled. On a Critical Hit, the body part is Destroyed.

Disintegration: The Melt Stick has 5 Charges, gaining 1d4 Charges every day. You may expend 1 Charge to cast Disintegration.