Iron Man

Creator
You get paid to create things. This gives you advantage on Mechanics, Technology, Intuition when creating things associated with your particular expertise or when figuring out how something works.

Investigator
Your career is focused on finding out how the universe tics. You gain proficiency in Mechanic's Kit and advantage on Investigation when faced with a problem your career can help you solve.

Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Proficiency and Added Systems
Inventors are proficient in Medium armor, Simple Weapons, and Ranged Weapons. The Inventor gains discounts or outright free systems as he progresses through the game. He gains one bonus at level 1, 3, 5, 7, 9, 12, 14, 16, and 18.
 * Level 1: Battery Housing (Free)
 * Level 3: AI Assistant (Discounted to 2 Points)
 * Level 5: Energy Relocation (Free)
 * Level 7: AI Assistant (Free, down from 2 Points)
 * Level 9: Enhanced Speed (Free)
 * Level 12: Gene Lock (Free)
 * Level 14: Enhanced Strength (1 Point Free)
 * Level 16: Nanite Shield (Free)
 * Level 18: Booster Rocket (Discounted to 1 Point)

In A Cave... With a Box of Scraps!
At level 1, your armor begins with Battery Housing, and all Power Sources give +2 Charges so long as you remain below the threshold. You may replace any proficiency with Technology.

Rapid Succession
At level 3, your armor gains Scaling Resistance, giving +4 AC with 20 hitpoints. This increases by 5 hitpoints at level 7, 12, and 16.

Improved Energy System
At level 5, you may reload/recharge your weapons as a bonus action. You gain +4 Attack bonus and +3 to all Damage Rolls with all attacks made with energy-based weapons.

Ingenuity
At level 7, Inventors gain +2 more Design Points for their Armor. They may subtract their proficiency bonus from the dice count to create armor systems.

Unibeam
If by Level 9 you have an energy based power source, your armor now contains a singular, chargeable port that releases energy. You can force every enemy in a 30 foot cone to make a DC 20 Dexterity save as an action. On a fail, they take twice of your max Main Weapon damage and are sent back 30 feet. You must wait for your Power Source to recharge, which will take 1 turn.

Equipment

 * Iron Man Mark I
 * Iron Man Mark II
 * Iron Man Mark III
 * Iron Man Mark V (2010)
 * Iron Man Mark VI (2010)
 * Iron Man Mark XLIV (2014)
 * Iron Man Mark XLVI (2015)
 * Iron Man Mark L (2017)
 * Palladium Arc Reactor
 * Starkium Arc Reactor
 * Starkpad
 * Tony Stark's Watch
 * Tony Stark's Glasses
 * Clothes